Part 263: Jeronimo: Sally Forth - Turn 6
Sally Forth: Tactical Update 6Combat Phase:
After playing around with the formatting for several hours, I came to one conclusion. I was overcomplicating things.
Copperhead on the ridgeline, Lukas Boehms targeting computer painted a grim picture.
And another `Mech my computers tagging a Marauder.
He will make for the highest ground and a clear field of fire, Wilberforce announced after a few moments. It will enable him to bombard our forces with impunity unless we can get close enough to force him off. That other `Mech is a Wolf Spider
Cant be, Chiyoe Takahasi replied dubiously. Ive studied every Clan `Mech in ComStars database, the profile is all wrong.
It is an Omnimech, Piet growled. Stravag idio
Lukas chuckled quietly as Wilberforce squelched the angry womans comm. channels again. What Piet is trying to say, Wilberforce continued, is that Omnimechs are variable. They will not always have the same profile or performance characteristics. The only standard feature on a Wolf Spider is a flamer.
Mission Objective:
Defeat Clan Forces (0/10)
Or
Bypass Clan Forces (0/14)
Key:
X1 Banshee IIC, X2 Archer, X3 Po
X4 Merlin, X5 Marauder, X6 Hunchback
X7 Blackjack, X8 Dervish, X9 Vindicator
X10 Mongoose, X11 Hussar, X12 Cyclops IIC
X13 Exterminator IIC, X14 Atlas
Enemy Movement Mods:
Dont matter this turn.
E1 Sohei: +3 Jumped
E2 Wolf Spider: +1
E3 Copperhead: +2
E4 Rifleman IIC: +2 Jumped
E5 Swordbreaker: +2
F1 Swordbreaker: +1
F2 Unknown: +2
F3 Unknown: +3 Jumped
F4 Seagull: +4 Jumped
F5 Anklebiter: +1
Player `Mech Status
Enemy `Mech Status